Hastily Scouting Out Threats

Our solutions provide the perfect balance between performance and security given the stakes.

Cross-Platform Solutions

Many of our solutions are capable of running in a multitude of environments.

Living Code

Our developers are constantly evolving our solutions to accommodate for the latest breakthroughs in the game hacking scene.

Well Documented

We strive to provide easy to follow and well revised documentation for each of our solutions.

Security made simple

Preserve Your Hard Work

We truly understand how much time and effort goes into making the next best hit. Don't let hackers and cheaters spoil your game's experience.
Threat protection

Use heuristics to determine systems vulnerable to cheating

Although game hackers can come up with crafty methods to bypass detections as time progresses, it may still be possible to flag their system as being possibly compromised to cheating based on multiple system information data points.

Scout Lite does not use heuristics, but the multiplayer version of Scout does.
What we do

How we keep you protected

We employ a range of solutions for common vulnerabilities in games

Guarded Variables

A common attack on single player games is to modify the memory for specific variables resulting in drastic gameplay changes. Lite Version: Encrypt the memory behind the variable. Full Version: Prevent read/write access to the protected process

Violation Alerts

When a violation is triggered, fast action may be required. Lite Version: Unity events give the developer full control to define functions that will be invoked in the case of a violation being thrown by Scout. Full Version: Submits violations to the Scout server for further analysis. The Scout server will then evaluate all recent violations and determine if the system is confident enough to issue a punishment.

Overlay Monitoring

Cheaters will commonly employ methods to draw results over top of the game. The objects drawn are typically in the form of an ESP (Extra Sensory Perception) system. Lite Version: Enumerate windows and flag for common window style combinations that typically indicate the presence of an overlay. Full Version: Enumerate windows and flag for common window style combinations as well as monitor other applications for hijacked windows.

Blacklisted Processes

Once we determine that an application is malicious, we employ techniques to prevent the blacklisted process and the game from running at the same time. Lite Version: Enumerate all running processes and check the names against the blacklisted name list. Full Version: Create code signatures for blacklisted processes then scan for the code signatures frequently. Furthermore, monitor blacklisted code signing certificates.

Obscured Preferences

Occasionally game devs will find the need to store small bits of information on the end-user's device. This is typically done using Player Preferences in Unity. Player Preferences are un-encrypted by default which leave them vulnerable to manual modifications. Lite Version: Provides a wrapper to encrypt the preferences stored on disk.

Elevated protection

Kernel Mode

As the game hacking scene continues to develop, so does the necessity for anti-cheats to gain elevated privileges in the system.

The full version of Scout (Not Lite) employs a windows kernel mode driver (KMDF) that:

- Monitors system resources for malicious memory allocations
- Strips read and write access on handles to the protected game process
- Performs code-signature scans for shell code allocations that have been previously deemed as malicious by the Scout team
- Blacklists compromised system drivers and applications
- Performs integrity checks on system applications and drivers to flag for malicious modifications.